Get Started - Android
This section will cover a step-by-step approach to bridge your Flutter project to OneTalk Live Chat Android SDK. We will be using Android Studio to configure native code in Flutter project.
Before you get started: Make sure you have created a channel in OneTalk dashboard and obtain the APP_KEY_SECRET.
Configure and Initialize TapTalk.io Omnichannel Android SDK for Flutter project
Step 1: Open Flutter project's android folder in Android Studio
To begin, open the android folder inside your Flutter project root folder as a project using Android Studio. Once all gradle dependencies are downloaded, we will follow the first step of OneTalk Android Live Chat implementation by installing the omnichannel SDK for the android project.
Step 2: Install TapTalk.io Omnichannel SDK
To start, open your Android project and add the following repositories to your top-level build.gradle file.
Then add the following dependency to your app-level build.gradle:
You can check a more updated version release notes of the SDK here.
Note: In the app build.gradle file, make sure that your project is using supported Java 8 language features under the android
tag like below
Note: If you are getting a dex error when building the project (e.g. Cannot fit requested classes in a single dex file
), try to enable multidex in the app build.gradle file.
After adding the required dependency, sync your project and begin the next step by writing custom platform-specific code using platform channels.
Step 3: Create Flutter Platform Client
If you have finished this step from the iOS side, you can skip to the next step.
In this example, we will add the following inside the MyHomePageState class:
Method Channel to connect to the native Android host
openOneTalkLiveChatTalkUI()
function to open the Live Chat's viewA button to call the
openOneTalkLiveChatTalkUI()
function
Please note the name parameter in the MethodChannel constructor that was used (io.taptalk.onetalklivechat
), and the method name in the invokeMethod()
parameter (initOneTalkLiveChat
& openLiveChatView
). We will use the same names later to configure Flutter engine in the native side.
Step 4: Add an Android platform-specific implementation
Next, we will configure the native side of the Android host implementation. Go back to previously opened Android Studio project, and open MainActivity file. We will do the following to the Activity:
Add a MethodChannel Result variable to handle asynchronous call
override
configureFlutterEngine
to handle calls from the MethodChannel that we previously created.Add native functions to init OneTalk Live Chat SDK and open the live chat view
openTapTalkLiveView
will return true
if opening the view is successful, and will return false
if it fails due to incomplete initialization. TapTalkLive initialization might not be completed if the device is not connected to internet or an incorrect APP_KEY_SECRET
parameter was provided.
Step 5: Enable Chat Features
Please follow the steps in Enable Chat Features page to enable TapTalk.io's chat features, such as contact sync and sending media, document, and location messages.
You can now try running the app. Pressing the sample button will invoke the openOneTalkLiveChatTalkUI()
method that we previously created, which will initialize OneTalk Live Chat SDK, and open the live chat view once the initialization is completed. You may also try a different implementation and separate the init and the open view methods. You can also add more calls to other native methods with the same approach using the same MethodChannel.
Note: You can check a more complete implementation guide in the OneTalk Live Chat for Android section.
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